Setting

Introduction What do PCs do here?
Core Assumptions This setting’s assumptions contrasted with the DMG’s.
Magic How does magic work?
Life and Death Keeping people alive is important in the city.
History A brief history of the city of Caldera.
Geography Verbal descriptions of the volcanic crater and the city districts and areas.
Religion Cosmology, divinity, and worship.
Social Class The caste system and levels within it.
Politics What drives the politics of the city?
People Specific people who live in the city. Maybe even 4E stat blocks.
Races Humans, dwarves, elves, and other peoples.
Plot Hooks Ideas for adventures in Caldera.
Crime The seedy underworld, organized crime, political corruption, everyday crime, and legal remedies.
Credits and Inspiration I didn’t do this alone.

Setting

Saberpunk AdamDray